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TriForce Heroes Manager:
Helping You to Reach 100%

When I first played TFH, I loved it ! 
Litteraly it's an Awesome Multiplayer Game !

 

There are only some few frustations that I had playing it : 

 

- You have to see EVERY TIME the woman to know what materials you need

- You have to see EVERY TIME your stock of materials

- You forget EVERY TIME what you need because there are a lot of items.

 

Yes Nintendo screwed up this part, it would be great to START the game and know what outfits/materials we have instead of this useless start menu...

 

So I started making an Excel file to manage a little to complete this lack...

The Story of the Project

Evolution of the Tool

When I first began building it, I only thoughts about managing the materials to help answering the question :

 

What I have in my Inventory ?!

 

Then I thought that, knowing the quantity of materials, it would be great to know :

 

- What outfits can I build with my materials ?

- Did I have all of them ?

- Did this item is used in ONE or MANY outfits ? Can I sell it ?

- Where do I have to search for this item ?

- Will it be simple to get it ? What's the probability to earn this item on this level ?

- Did I already did this or this quest ?

- In my inventory, it must be an outfit that i almost can make, but how to know ?!

- I'm tired looking at the board behind the guy in the all to know my progression

- I'm tired speaking to these people JUST TO KNOW what i have.

- ...

 

From all theses questions, I worked and improved my file to be able to manage the whole game with only 3 inputs: 

 

- Your Quest Progression

- Your Materials

- The Outfits you have

 

1 Week After, after :

- Developping

- Translating all the file

- Converting all the formulas in English

 

I think I finished wondering what can be done next and every part of the whole game can be managedFrom the beginning until the end (100%).

 

That's why i'm sharing it here and started this website

 

Discover the whole work in THE APP section

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